Showing posts with label mauricemurdock. Show all posts
Showing posts with label mauricemurdock. Show all posts

X-men Rogue

This week's post is coming a little bit early and I am headed out of town for the next week or so.
I didn't want to leave you guys without a post for the week. So this week I decided to take a bit of a break from the Nintendo book and try something different. I don't normally do superheroes (although I love them)..but since everyone else does it I like to be different. However, in the spirit of doing different things, I decided to try and paint over someone else's lines, which turned out to be pretty awesome.
I have been following this guy and Deviant art for a while (http://weaponx5203.deviantart.com/).
One day I asked him if I could pick something from his gallery and paint over the work.

He said "sure" and below is what I got:
Here are the steps to get to the end result:

1. Below: I picked the sketch of Rogue from the gallery it was the one with the cleanest lines and I was a fan of the sketch. I heard a lot that the key to a great painting is the sketch and the drawing underneath and it's really true. If you have a crappy drawing no amount of painting over it is going to fix it. See the sketch below:
2: Below: then I added a background gradient to set up the color tone of the painting:
3: Below: One tip that I picked up is before you start laying down any permanent lines, you should do some color tests. This means that you can try different color schemes and see which one works the best. Even different color backgrounds as well. In this case I kept the background green because it goes nicely with the yellow in Rogue's costume.
4: Below: I start to add color flats and the shadows and I make the decision that the light should be coming from the top right side of the image.
5. Below: One tip that I learned that also helps was to use a wireframe form lines to try and define the shape. This helps to keep the image from being flat, helps to define the form and helps when adding shadow and defining the form.
6. Below: Shadows added
7. Below I start to go over the lines and do the paintover. I will usually leave the light source indicator in place to serve as a reminder as I work.
8. Below is the final! Shout out to Weaponx for letting me paint over his work!
See you in a week guys!!!!!

http://murdockink.tumblr.com/
http://moebocop.deviantart.com/
http://twitter.com/mauricemurdock

Manus in Wonderland Re-do




As I learn how to paint things and improve, I am going to be tempted to go back and rework stuff that I have already done. A friend of mine is starting a blog/site and asked me to do a piece for him, so I said "of course". When I went back and looked at what I did however, I was not happy with it at all. So, of course I re-did it. I am super happy with it, but I am sure that I will learn more as time goes on.

http://murdockink.tumblr.com/
http://moebocop.deviantart.com/
http://twitter.com/mauricemurdock


Sonic the Hedgehog!

Ok so this week, I decided to do a rework of Sonic the Hedgehog, which was something that I had done a while back. but......I thought that it was lame (colors needed work, etc. etc.). So I went back and reworked this piece a big and finished it. Below is the final work:

Below are just a few notes about the work:

 Started with a sketch. I did a couple of drawings in my sketchbook, but decided to just go with the basic front shot of Sonic running at you.


 At this point last time I stopped and thought that it was done, but I decided to go one further and add another layer and paint on top of it, and to then add the color.


I found a sparkly brush and used that on the rings in the background. Here is Sonic folks enjoy!

Next Up: Double Dragon (again) ! Yee Haw!!!

http://murdockink.tumblr.com/
http://moebocop.deviantart.com/
http://twitter.com/mauricemurdock

Nintendo Tribute: Mario

A little surprise this week as I did an extra mini piece. You can't have a Nintendo tribute without Mario. Even though Mario has been done over a million times I haven't really done Mario before, and so I figured "why not". Here is the final!

(Final!!)
Here are the steps:





I started with a basic round brush, and then instead used different brushes that I created from an actual paintbrush. I noticed that the end result looks a lot mote textured and not as flat. In addition I used a color palette from an already existing Mario image, so that I can get the colors right (before they were looking really pastelle-y and too soft.

Next Up: Double Dragon! Yee Haw!!!

http://murdockink.tumblr.com/
http://moebocop.deviantart.com/
http://twitter.com/mauricemurdock

Nintendo Tribute "Clu Clu Land" (and Process)

Here is a basic posting of the process for Clu Clu land from pretty much beginning to end.
A lot of the steps are the same, so I will only make notes where I think it is necessary:
 

1. I started with a bunch of composition sketches as always. (below)
2. I picked the one that I thought was most interesting. (below)
3. I added tones and shadows (below)
4. I then started to add the flat colors. In mid process I realized that I didn't like what was happening with the hand. I realized that it would be easier to paint in an actual hand over the image so I added that in (below)
5. I then painted over the basic colors. I decided that I didn't like what was happening with the textures in the Trojan piece, so I decided to not* get fancy and just used a basic round brush. I set the options so that the pen pressure controls would allow for a lot of sensitivity. (below)
6. The picture was very flat at this point and was missing some elements so, I added in a jewel (which is what you collect in the game) and then I also added in some poles (which in the original game your character uses to swing around and make turns to collect the jewels) (below)
7. I then tried to really push the lighting so that objects that are closer would stand out a lot more from objects that are further away (to try and give it a sense of depth) I also added in lighting and played with the shadows some more. (below)
8. Done and Done!

Obscure Nintendo Games "Trojan"--Process Post

This is the second of a series of posts about how I came to a final piece. In this case the piece in question is "Trojan" which is based on an old school Nintendo game of the same name. It was one of the first games that I played (non stop I might add) and I wanted to do more of a tribute piece to it.
I wanted to try and really do a good job with this one, building on the mistakes that I picked up from the the last piece, with coloring and lighting and so on.

So as always I worked a lot on composition and figuring out what worked best in terms of shapes and arrangements (below). I would take a day or so to work on this and tried different arrangements until I was happy with a potential sketch.
Next comes the scan into Photoshop. I would then get the piece ready for the draw-over and the toning and shading parts. (below). In general I was happy with the general composition and did a lot of research and used a lot of reference to come up with the final drawing.
I would then start to add tones and start to

Then I started to add the values. The last time around I would kind of glance over the drawing value stage with the assumption that I would be able to fix it in the paint over stage. However I realized that if you don't have good values and established lighting up front, then you will have to work harder later on to fix things and your painting won't look right. So I spent a lot more time on figuring out the lighting and the light source. (below)

I then started coloring (below). I generally first try and pick a color scheme using this site that I found on another blog called "color scheme designer". http://colorschemedesigner.com/.
Then I start from the center and then work outwards.
I kept working outward until everything had a general color that I felt would serve as a good base. I usually call this my color flat layer (below)
I then painted over everything on a new layer trying to cover all of the lines, while maintaining the color scheme and the lighting structure. (below)
Next I would work on hilighting the moon and the parts of the painting that are high reflection areas (below)
From there I then add general lighting and try and add atmosphere to the painting. you will also notice that I put in a glow for the moon, the armor the shield as well as the main villain "Achilles" which was the main villain in the game. (below) The final step is to also add a layer of purple to the entire drawing to give the whole thing a sense of atmosphere and color. I would do this by adding a new layer to the entire flattened drawing and then erasing away the color layer. It helps to brighten the drawing and to also add some flavor as well.
The last step is to add a signature and any final touches and voila! Done! See ya next time!

Obscure Nintendo Games Series: "Trojan"


As part of the obscure Nintendo games series art book that I will be putting out for the next MOCCA fest, I present to you "Trojan". Trojan is a Capcom game which was adapted from the arcade (which I never played in the arcade but I sure as hell played the hell out of the home version). It was one of the early series of games that were released for the first 8-bit NES. I like the way that it came out, but def. there are things that I can improve on. I will post the process shortly.

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http://moebocop.deviantart.com/
http://twitter.com/mauricemurdock
http://murdockink.blogspot.com/

Mighty Bomb Jack (Process Post)

I have been trying to think of a these for the MOCCA fest book that will be out for the April show. I think that for the first official book, I am going to do a collection of paintings/pieces from Nintendo games that I grew up playing (and there were a lot). One of the first games that I grew up playing was Mighty Bomb Jack (a game where you were super hero who had to collect bombs and avoid mummies and floating skulls. Very fun!)


One of the things that I have learned was that I need to focus more on shapes and composition. I did a number of sketches to try and figure out what the best composition would be (below)
Then I scanned the composition/sketch that I liked and then went over it again in Photoshop and Painter. I then started to add the shadow values an tried to keep the light source in mind. (below)

I then started to add in the flat colors on a new layer (I started with the center figure first). (below)
...then continuing onto the background layers after..(below)
Then finally I covered everything with a paintover layer, added the textures, lighting effects and final polish. (below)