Showing posts with label commercial art. Show all posts
Showing posts with label commercial art. Show all posts

Nintendo Tribute: Double Dragon

Ok, so the next in the Nintendo tribute series is Double Dragon. You played as one of two brothers or friends (I think), who had to fight your way through hordes and hordes of street gangs to rescue your girlfriend. For this particular piece I decided to try to work on anatomy, but do it in a simplified manner to suggest the form, but not go overboard with the details. Hm. It took me a while to post this one, because I wasn't too hot on how it came out, however since I need to finish things I decided to post this one as a means to move onwards and learn from my mistakes. (Practice practice practice).
Steps are below:



In the end, it's not the worst, but in practicing I learned a few tricks a long the way to make the painting process easier. If I go over my original sketches and create a simple line drawing, that will eliminate having to work so hard when starting the color phase. Also, anatomy anatomy anatomy and values. Very hard to master, but I will be psyched when I get it. So that's it for this one, next up is Jimmy Lee (Double Dragon part II).

http://murdockink.tumblr.com/
http://moebocop.deviantart.com/
http://twitter.com/mauricemurdock





Nintendo Tribute: Mario

A little surprise this week as I did an extra mini piece. You can't have a Nintendo tribute without Mario. Even though Mario has been done over a million times I haven't really done Mario before, and so I figured "why not". Here is the final!

(Final!!)
Here are the steps:





I started with a basic round brush, and then instead used different brushes that I created from an actual paintbrush. I noticed that the end result looks a lot mote textured and not as flat. In addition I used a color palette from an already existing Mario image, so that I can get the colors right (before they were looking really pastelle-y and too soft.

Next Up: Double Dragon! Yee Haw!!!

http://murdockink.tumblr.com/
http://moebocop.deviantart.com/
http://twitter.com/mauricemurdock

Nintendo Tribute: Bubble Bobble!

The Nintendo Tribute for this week is "Bubble Bobble". Another game I played endlessly, it was super fun and involved dragons, bubbles and fruit! How fun! Below is the final piece, and below that are the steps! This one is going in the book as well! Enjoy!
1. Sketch
2. Values and shadows

 
 3.
 4.
 5.
 6.
Final!





http://murdockink.tumblr.com/
http://moebocop.deviantart.com/
http://twitter.com/mauricemurdock

Nintendo Pro Wrestling: Step by Step Process


The next entry in my Nintendo tribute series is "Pro Wrestling". This is another game that I played for hours and hours on end. It was and is still one of my favorites to this day ("A winner is you!").
Below is the step by step to the final piece.


1. I wanted to do something that included all of the wrestlers naturally, so I did a couple of different sketches, of all the wrestlers in different poses, and finally settled on the one below. It basically has all of the wrestlers in the front, and Great Puma (the Champion of the VWL--Video Wrestling League) in the back overshadowing the rest of the wrestlers. (below)
2. Then I added a base black and white color and started to block in the shadows (below)
3. I added a background color to give the painting an overall sense of color (purple seemed to work well in the color scheme of the rest of the wrestlers in the group shot) (below)
4. Then I started to add the flat colors over all of the wrestlers (I used the original game instruction manual as a basis for the colors (below)
5. I next started to do the paintover layer, and went over all of the details and the edges. I had a little trouble with Starman's arms as they were folded over each other. So I had to spend a little time going over that some more. Also, now that I am looking at it Figher Hayabusa's shoulder (lower left next to The Amazon) looks a little humpy and weird. As always the biggest issue that I had was anatomy, although I felt that with this piece I am getting a little better. The key as always is practice (below)


6. Finally I added final shadows, and lighting, and used the text from the actual Pro-Wrestling box and voila! Done...it's going in the book.

Next up, Bubble Bobble!!!!!


http://murdockink.tumblr.com/
http://moebocop.deviantart.com/
http://twitter.com/mauricemurdock

Nintendo Tribute "Clu Clu Land" (and Process)

Here is a basic posting of the process for Clu Clu land from pretty much beginning to end.
A lot of the steps are the same, so I will only make notes where I think it is necessary:
 

1. I started with a bunch of composition sketches as always. (below)
2. I picked the one that I thought was most interesting. (below)
3. I added tones and shadows (below)
4. I then started to add the flat colors. In mid process I realized that I didn't like what was happening with the hand. I realized that it would be easier to paint in an actual hand over the image so I added that in (below)
5. I then painted over the basic colors. I decided that I didn't like what was happening with the textures in the Trojan piece, so I decided to not* get fancy and just used a basic round brush. I set the options so that the pen pressure controls would allow for a lot of sensitivity. (below)
6. The picture was very flat at this point and was missing some elements so, I added in a jewel (which is what you collect in the game) and then I also added in some poles (which in the original game your character uses to swing around and make turns to collect the jewels) (below)
7. I then tried to really push the lighting so that objects that are closer would stand out a lot more from objects that are further away (to try and give it a sense of depth) I also added in lighting and played with the shadows some more. (below)
8. Done and Done!

Obscure Nintendo Games Series: "Trojan"


As part of the obscure Nintendo games series art book that I will be putting out for the next MOCCA fest, I present to you "Trojan". Trojan is a Capcom game which was adapted from the arcade (which I never played in the arcade but I sure as hell played the hell out of the home version). It was one of the early series of games that were released for the first 8-bit NES. I like the way that it came out, but def. there are things that I can improve on. I will post the process shortly.

http://murdockink.tumblr.com/
http://moebocop.deviantart.com/
http://twitter.com/mauricemurdock
http://murdockink.blogspot.com/

Robots Like the Beach!

Who knew that robots like the beach? Done by yours truly...

Jersey City Concept Painting 1 Done


Alrighty, this is the first of my ideas for the JCindependent cover contest. It's finally done. My idea here is to take places in JC and to then put a different sci-fi spin on them. This image is from a picture that I took over on Warren and 1st street (about a block away from my place.) Instead of a hi-rise and the power substation, instead we have robots and flying bots. I think the way that this came out, only next time I will use elements that are totally from pictures that I took. This image has some stock art, so I will have to challenge myself next time and build elements from scratch. (done in Painter 11)
 

Messing around with PS5


I grabbed the demo for photoshop 5 tonight...and just started playing around with the new blender brush tools...so good..

Jersey City Concept Painting WIP


What i'm working on tonight...

Afro Samurai!

Here is Afro...done in Painter 11, i'm pretty happy with this one (focusing on the values again..) however I keep forgetting to focus on filling the space....sometimes these things just happen spontaneously, and I forget to do that as I am working...i'll keep that in mind down the road though...
Time to  setup the new computer now...

Demon Hunter Done (Part 2)


This is another version of the Demon Hunter image that I was working on for the bi weekly challenge over at the CG-Hub site. I thought that I was done but then I decided that I needed to work even harder on values before adding color instead of jumping ahead (I just get super excited about adding the color bit). So, I went back and reworked this piece (again) and added more contrast with the oil's brush.

This home however, I def. liked the way that it came out. So, I can safely say that I am done and done.
Now on to the next forreals..Up Next: Afro Samurai!!!