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This week we begin adding muscle to out basic shapes. This is where using these basic shapes, as opposed to the tradtional ones, really pays off. Because the NH basic shapes are based on real anatomical relationships, you can hang real anatomy on them, or use them to check anatomy that looks wonky.
I've drawn these diagrams both with the NH basic shapes and with a reasonably accurate skeleton, to show you how the muscles on a real body will match up to the muscles you'd sketch in with your basic shapes as a guide. (And I'd like people to note that I drew the "realistic" skeleton using the basic shapes shown- no tracing off a photo.)
This first week I'll focus on what is both the most important and probably the most mis-drawn and poorly understood region of the body, the torso. Understand please that I am NOT seeking to convey a complete or entirely accurate lesson in anatomy here. I'm just teaching you the biggest muscles that are visible in almost every body type. I don't have a physician's knowledge of anatomy. But using the proportionally scalable basic shapes I've shown you so far, I can now give you a guide for hanging fairly accurate anatomy on just about any body you'd care to draw, in a way that can be useful to cartoonists working representationally or very cartoony alike.
So, starting with a clean plate, heres the skeleton and our basic shapes:
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Note the HUGE diamond-shaped sheath of connective tissue over much of the muscle that connects it to the pelvis. To draw this feature, simply draw two curves starting from halfway in between the pelvis and ribs up to the top of the latissimus. You'll need this feature if you're going to be drawing back muscles in any detail, as this feature if prominent in surface anatomy.
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For the trapezius, start with a did in the center of the back right where the dip of the ribs meets the spine. Draw two straight lines from there up to the top inside corners of the shoulder blades. Now the muscle spreads out and covers the entire top edge of the shoulder blades, and part of it curls forward to tug on the outside third of the collar bone, which you can't see. From the shoulders it sweeps up to the bottom of the back of the head, forming the entire back surface of your neck. It's a lot like a cowl that's been trimmed.
To draw the back part of the deltoid, take the bottom of the top side of the shoulder blade, and from one end draw the muscle going out over the shoulder joint and down the humerus, inserting a little over half way down, and from the other side draw a diagonal curve to meet it. No matter how much muscle you have, the collar bone and the top edge of the shoulder blade will always be near the skin, and if you flex those muscles or if you raise your arms the muscles form a valley as they swell up around the bones.
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To start, think of the collar bone as divided into thirds. Lots of different muscles pull on the collar bone and this will let you sort them out. On the back inside third of the collar bones you have the sternocleidomastoid (1) muscles, which reach up from there to just below your ears on your skull. They're probably the most prominent feature of any human neck and BOY does it look strange when they're drawn wrong, as they so often are. Don't just throw lines on the neck every which way- if you don't know where a line is coming from and going to, learn it or don't use it. The outside back third of the collarbone is pulled on by the trapezius (2), which reaches over your shoulder to get to it.
The front outside third of the collar bone is pulled on by the front of the deltoid muscle, which you draw, of course, by having it go meet up with the others on the humerus.
The last muscle pulling on the collar bone is the pectoral (4), and this is where it gets cool: The top part of the pectoral pulls on the center and middle thirds of the front of the collar bone. From there, it goes down the ribcage to just above the top of the arch in the front of your ribcage. Then it turns around again and attaches to the ribs about as far out as it went before. That was all lust one end of the muscle- then the muscle tapers to a point and attaches to the humerus. As you can see, just like the latissimus dorsi it twists before it inserts, and in very ripped people this twist is so prominent it looks painful. The insertion of the pectoral into the humerus forms the front of your armpit. Now we have a complete armpit!
It's sort of misleading when people refer to abs because what they usually mean is actually one huge, long muscle that's squished into eight bulgy segments by connective tissue. It starts right at the base of the ribcage and it goes all the way down th the pubic ridge of the pelvis. Drawing two straight lines down is enough to draw most people's, but just so people don't start gong all Rob Liefeld and giving their characters 20 or 30 abdominal bulges, there are EIGHT in total, two long ones below the belly button and six above. If you draw a character with 12 because "He's an alien, man", I will beat you about the face and neck with a lead-filled shillelagh. The external obliques (remember them?) all attach the the sides of the rectus abdominus muscle with connective tissue.
Just under the pectorals and actually interweaving with the external obliques are the serratus anterior muscles, with spread like fingers out the backs of the shoulder blades and wrap around your side under the arm. In very well developed people they are visible. I actually don't know much about drawing them, but if you have to draw them in detail you REALLY should look them up and find out how they actually are. I'm just warning you, they're there.
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The erector spinae and the bottom of the latissimus are both protruding in his lower back, and you can follow the line of the latissimus right up under his arm. His trapezius is active, forming two mountain ranges up both sides of his upper spine and up to his neck. You can see the deep valleys formed by the tops of his shoulder blades where, even on him, the bone comes to the surface. And you can see the external obliques over his pelvis on either side.
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Make your figures as skinny or ripped as you like, as realistic or cartoony as you like, the muscles will still be in the same relative places.
Next week: The arms.