Drawing is made up of a few rules that are deceptively simple, and it's very easy to just let one or two fall by the wayside, particularly when you can blame the schedule. But once you drop one or two of those basic drawing rules, your drawing never has even a remote chance of being good. I would say that a hectic production schedule actually makes it more imperative that we do the best drawing that we can and solve as many problems as we can for the people (layout and animators in particular) who have to follow us up because they are going to be pressed for time too. Any "leg up" we can give them - whether it's the environment and staging for layout, or the acting, the expression and the pose for the animators - will help them do the best job they can within the limited time they have.
Anyway, "Silhouette Value" is the most basic of concepts and suffers the most from being so basic that most people don't give it much thought once they're not a student anymore.
If you're not familiar with the concept, here's a quick review:
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It's simple, it's obvious, and it's so basic that we learn it right away in art school and then we forget it. It's so simple and basic that I think we de-value it...we think to ourselves, "that can't be that important, it's too basic and obvious...forget that, I want to learn the complicated (and therefore better) drawing tricks!"
But the truth is that there aren't really any special drawing tricks...it's just the same basic things, repeated over and over again, used with increasing sophistication and subtlety that makes a drawing great.
I also think that 3D animators don't tend to remember silhouette value as much as 2D animators because they're not dealing with drawings as much as they animate.
I think if you took one day to walk the halls of any studio and just take stock of the artwork on the walls, the visual development, the storyboards and the animation the animators are doing, you'd be surprised how little of it actually has good silhouette value. Don't get me wrong, it would all be extremely well done and inspiring, I'm sure, but almost nobody gives this concept the respect it deserves in their everyday work. The reason silhouette value is important is because it's a great aid to "foolproofing" the clarity in your drawings - it helps make sure that everyone can tell exactly what your character is doing at all times.
Chuck Jones
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Milt Caniff
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This one is pretty interesting. Never seen a better drawing of a guy hitting a dragon on the head and seeing it barf treasure into a lady's skirt before.
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I do have one small quibble, however...
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More Silhouette goodness...
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More kicks to come...